PMC:2944670 / 45312-46204 JSONTXT

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    TEST0

    {"project":"TEST0","denotations":[{"id":"20877434-231-239-476029","span":{"begin":269,"end":273},"obj":"[\"19635654\"]"}],"text":"Although gaming has not been the main focus of BCI research, there exist some prototypes that demonstrate the feasibility of games controlled by a BCI (Millán, 2003; Lalor et al., 2005; Krepki et al., 2007; Nijholt et al., 2008b; Tangermann et al., 2008; Finke et al., 2009; Nijholt, 2009). Such BCI games could allow severely disabled persons to not only experience a little bit of entertainment, but to also to improve their quality of life, mainly through social interaction. For instance, Tangermann et al. (2008) shows evidence that real-time BCI control of a physical game machine is possible with little subject training. The gaming machine studied (a standard pinball machine) required only two classes for control with fast and precise reaction; predictive behavior and learning are mandatory. Games can be either competitive (requiring fast responses) or strategic (usually slower)."}

    0_colil

    {"project":"0_colil","denotations":[{"id":"20877434-19635654-476029","span":{"begin":269,"end":273},"obj":"19635654"}],"text":"Although gaming has not been the main focus of BCI research, there exist some prototypes that demonstrate the feasibility of games controlled by a BCI (Millán, 2003; Lalor et al., 2005; Krepki et al., 2007; Nijholt et al., 2008b; Tangermann et al., 2008; Finke et al., 2009; Nijholt, 2009). Such BCI games could allow severely disabled persons to not only experience a little bit of entertainment, but to also to improve their quality of life, mainly through social interaction. For instance, Tangermann et al. (2008) shows evidence that real-time BCI control of a physical game machine is possible with little subject training. The gaming machine studied (a standard pinball machine) required only two classes for control with fast and precise reaction; predictive behavior and learning are mandatory. Games can be either competitive (requiring fast responses) or strategic (usually slower)."}

    2_test

    {"project":"2_test","denotations":[{"id":"20877434-19635654-38387012","span":{"begin":269,"end":273},"obj":"19635654"}],"text":"Although gaming has not been the main focus of BCI research, there exist some prototypes that demonstrate the feasibility of games controlled by a BCI (Millán, 2003; Lalor et al., 2005; Krepki et al., 2007; Nijholt et al., 2008b; Tangermann et al., 2008; Finke et al., 2009; Nijholt, 2009). Such BCI games could allow severely disabled persons to not only experience a little bit of entertainment, but to also to improve their quality of life, mainly through social interaction. For instance, Tangermann et al. (2008) shows evidence that real-time BCI control of a physical game machine is possible with little subject training. The gaming machine studied (a standard pinball machine) required only two classes for control with fast and precise reaction; predictive behavior and learning are mandatory. Games can be either competitive (requiring fast responses) or strategic (usually slower)."}